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--オベリスクの巨神兵 function c10000000.initial_effect(c) --summon with 3 tribute local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LIMIT_SUMMON_PROC) e1:SetCondition(c10000000.ttcon) e1:SetOperation(c10000000.ttop) e1:SetValue(SUMMON_TYPE_ADVANCE) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_LIMIT_SET_PROC) e2:SetCondition(c10000000.setcon) c:RegisterEffect(e2) --summon local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_DISABLE_SUMMON) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) c:RegisterEffect(e3) --summon success local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_SUMMON_SUCCESS) e4:SetOperation(c10000000.sumsuc) c:RegisterEffect(e4) --cannot be target local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetRange(LOCATION_MZONE) e5:SetValue(1) c:RegisterEffect(e5) --to grave local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(10000000,0)) e6:SetCategory(CATEGORY_TOGRAVE) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e6:SetRange(LOCATION_MZONE) e6:SetCountLimit(1) e6:SetCode(EVENT_PHASE+PHASE_END) e6:SetCondition(c10000000.tgcon) e6:SetTarget(c10000000.tgtg) e6:SetOperation(c10000000.tgop) c:RegisterEffect(e6) --destroy local e7=Effect.CreateEffect(c) e7:SetDescription(aux.Stringid(10000000,1)) e7:SetCategory(CATEGORY_DESTROY) e7:SetType(EFFECT_TYPE_IGNITION) e7:SetRange(LOCATION_MZONE) e7:SetCost(c10000000.descost) e7:SetTarget(c10000000.destg) e7:SetOperation(c10000000.desop) c:RegisterEffect(e7) end function c10000000.ttcon(e,c,minc) if c==nil then return true end return minc<=3 and Duel.CheckTribute(c,3) end function c10000000.ttop(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.SelectTribute(tp,c,3,3) c:SetMaterial(g) Duel.Release(g,REASON_SUMMON+REASON_MATERIAL) end function c10000000.setcon(e,c,minc) if not c then return true end return false end function c10000000.sumsuc(e,tp,eg,ep,ev,re,r,rp) Duel.SetChainLimitTillChainEnd(aux.FALSE) end function c10000000.tgcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL) end function c10000000.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,0,0) end function c10000000.tgop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.SendtoGrave(c,REASON_EFFECT) end end function c10000000.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 and Duel.CheckReleaseGroup(tp,nil,2,nil) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e:GetHandler():RegisterEffect(e1) local g=Duel.SelectReleaseGroup(tp,nil,2,2,nil) Duel.Release(g,REASON_COST) end function c10000000.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c10000000.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil) Duel.Destroy(g,REASON_EFFECT) end