攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--ガガガガンマン function c12014404.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,nil,4,2) c:EnableReviveLimit() --effect local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DAMAGE) e1:SetDescription(aux.Stringid(12014404,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCost(c12014404.cost) e1:SetTarget(c12014404.target) e1:SetOperation(c12014404.operation) c:RegisterEffect(e1) end function c12014404.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c12014404.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end if e:GetHandler():IsDefensePos() then Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800) end end function c12014404.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if c:IsDefensePos() then Duel.Damage(1-tp,800,REASON_EFFECT) elseif c:IsPosition(POS_FACEUP_ATTACK) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_BATTLE_START) e1:SetOperation(c12014404.atkop) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end end function c12014404.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() if bc then if c:GetFlagEffect(12014404)~=0 then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(-500) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE) bc:RegisterEffect(e2) c:RegisterFlagEffect(12014404,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE,0,1) end end