攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--闇の護封剣 function c12923641.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c12923641.target) e1:SetOperation(c12923641.activate) c:RegisterEffect(e1) --cannot change position local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_SZONE) e2:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e2:SetTargetRange(0,LOCATION_MZONE) c:RegisterEffect(e2) end function c12923641.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() c:SetTurnCounter(0) local g=Duel.GetMatchingGroup(Card.IsCanTurnSet,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0) --destroy local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetCountLimit(1) e1:SetRange(LOCATION_SZONE) e1:SetCondition(c12923641.descon) e1:SetOperation(c12923641.desop) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2) c:RegisterEffect(e1) end function c12923641.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(Card.IsCanTurnSet,tp,0,LOCATION_MZONE,nil) if g:GetCount()>0 then Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE) end end function c12923641.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c12923641.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=c:GetTurnCounter() ct=ct+1 c:SetTurnCounter(ct) if ct==2 then Duel.Destroy(c,REASON_RULE) end end