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--Emトラピーズ・マジシャン function c17016362.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_SPELLCASTER),4,2) c:EnableReviveLimit() --avoid damage local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetValue(c17016362.damval) c:RegisterEffect(e1) --multi attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1) e2:SetHintTiming(0,TIMING_MAIN_END) e2:SetCondition(c17016362.mtcon) e2:SetCost(c17016362.mtcost) e2:SetTarget(c17016362.mttg) e2:SetOperation(c17016362.mtop) c:RegisterEffect(e2) --spsummon local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_TO_GRAVE) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCondition(c17016362.spcon) e3:SetTarget(c17016362.sptg) e3:SetOperation(c17016362.spop) c:RegisterEffect(e3) end function c17016362.damval(e,re,val,r,rp,rc) local atk=e:GetHandler():GetAttack() if val<=atk then return 0 else return val end end function c17016362.mtcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()==PHASE_MAIN1 and Duel.IsAbleToEnterBP() end function c17016362.mtcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c17016362.mtfilter(c) return c:IsPosition(POS_FACEUP_ATTACK) and not c:IsHasEffect(EFFECT_EXTRA_ATTACK) end function c17016362.mttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local turnp=Duel.GetTurnPlayer() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(turnp) and c17016362.mtfilter(chkc) and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingTarget(c17016362.mtfilter,turnp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,c17016362.mtfilter,turnp,LOCATION_MZONE,0,1,1,e:GetHandler()) end function c17016362.mtop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() local fid=c:GetFieldID() if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(1) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) tc:RegisterFlagEffect(17016362,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid) --destroy local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_BATTLE) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCountLimit(1) e2:SetLabel(fid) e2:SetLabelObject(tc) e2:SetCondition(c17016362.descon) e2:SetOperation(c17016362.desop) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) end end function c17016362.descon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() return tc:GetFlagEffectLabel(17016362)==e:GetLabel() end function c17016362.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.Destroy(tc,REASON_EFFECT) end function c17016362.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_BATTLE) or (rp==1-tp and c:IsReason(REASON_DESTROY) and c:GetPreviousControler()==tp) end function c17016362.spfilter(c,e,tp) return c:IsSetCard(0xc6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c17016362.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c17016362.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c17016362.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c17016362.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end