攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--真海皇 トライドン function c28754338.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(28754338,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(c28754338.spcost) e1:SetTarget(c28754338.sptg) e1:SetOperation(c28754338.spop) c:RegisterEffect(e1) end function c28754338.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsReleasable() and Duel.CheckReleaseGroup(tp,Card.IsRace,1,c,RACE_SEASERPENT) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local rg=Duel.SelectReleaseGroup(tp,Card.IsRace,1,1,c,RACE_SEASERPENT) rg:AddCard(c) Duel.Release(rg,REASON_COST) end function c28754338.filter(c,e,tp) return c:IsCode(47826112) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c28754338.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and Duel.IsExistingMatchingCard(c28754338.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND) end function c28754338.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c28754338.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp) if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then Duel.BreakEffect() local tg=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local tc=tg:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-300) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) tc=tg:GetNext() end end end