攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--鏡鳴する武神 function c35183853.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c35183853.condition) e1:SetOperation(c35183853.operation) c:RegisterEffect(e1) end function c35183853.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x88) and c:IsRace(RACE_BEASTWARRIOR) end function c35183853.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()==PHASE_MAIN1 and not Duel.CheckPhaseActivity() and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE) and Duel.IsExistingMatchingCard(c35183853.cfilter,tp,LOCATION_MZONE,0,1,nil) end function c35183853.operation(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,1) e1:SetValue(c35183853.aclimit) e1:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e1,tp) end function c35183853.aclimit(e,re,tp) return re:IsActiveType(TYPE_SPELL+TYPE_TRAP) end