攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--神の通告 function c40605147.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(c40605147.condition) e1:SetCost(c40605147.cost) e1:SetTarget(c40605147.target) e1:SetOperation(c40605147.activate) c:RegisterEffect(e1) --Activate(summon) local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_ACTIVATE) e2:SetCode(EVENT_SPSUMMON) e2:SetCondition(c40605147.condition1) e2:SetCost(c40605147.cost) e2:SetTarget(c40605147.target1) e2:SetOperation(c40605147.activate1) c:RegisterEffect(e2) end function c40605147.condition(e,tp,eg,ep,ev,re,r,rp) return re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev) end function c40605147.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,1500) end Duel.PayLPCost(tp,1500) end function c40605147.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c40605147.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function c40605147.condition1(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentChain()==0 end function c40605147.target1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,eg:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,eg:GetCount(),0,0) end function c40605147.activate1(e,tp,eg,ep,ev,re,r,rp) Duel.NegateSummon(eg) Duel.Destroy(eg,REASON_EFFECT) end