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--カラスの巨群 function c41039846.initial_effect(c) --turn set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(41039846,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(c41039846.target) e1:SetOperation(c41039846.operation) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(41039846,1)) e2:SetCategory(CATEGORY_HANDES) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) e2:SetTarget(c41039846.hdtg) e2:SetOperation(c41039846.hdop) c:RegisterEffect(e2) --splimit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetRange(LOCATION_DECK) e3:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e3) end function c41039846.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(41039846)==0 end c:RegisterFlagEffect(41039846,RESET_EVENT+0x1fc0000+RESET_PHASE+PHASE_END,0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function c41039846.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function c41039846.hdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1) end function c41039846.hdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0) if g:GetCount()==0 then return end local sg=g:RandomSelect(1-tp,1) Duel.SendtoGrave(sg,REASON_DISCARD+REASON_EFFECT) end