攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--悪夢の蜃気楼 function c41482598.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c41482598.clear) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(41482598,0)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetCondition(c41482598.drcon) e2:SetTarget(c41482598.drtg) e2:SetOperation(c41482598.drop) e2:SetLabelObject(e1) c:RegisterEffect(e2) --discard local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(41482598,1)) e3:SetCategory(CATEGORY_HANDES) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1) e3:SetCode(EVENT_PHASE+PHASE_STANDBY) e3:SetCondition(c41482598.dccon) e3:SetTarget(c41482598.dctg) e3:SetOperation(c41482598.dcop) e3:SetLabelObject(e1) c:RegisterEffect(e3) end function c41482598.clear(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end e:SetLabel(0) end function c41482598.drcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()~=tp and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)<4 end function c41482598.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local ht=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,4-ht) end function c41482598.drop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local ht=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) if ht<4 then Duel.Draw(tp,4-ht,REASON_EFFECT) e:GetLabelObject():SetLabel(4-ht) else e:GetLabelObject():SetLabel(0) end end function c41482598.dccon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp and e:GetLabelObject():GetLabel()~=0 end function c41482598.dctg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local de=e:GetLabelObject() e:SetLabel(de:GetLabel()) de:SetLabel(0) Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,e:GetLabel()) end function c41482598.dcop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) local sg=g:RandomSelect(tp,e:GetLabel()) Duel.SendtoGrave(sg,REASON_EFFECT+REASON_DISCARD) end