攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--強奪 function c45986603.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_CONTROL+CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET) e1:SetTarget(c45986603.target) e1:SetOperation(c45986603.operation) c:RegisterEffect(e1) --recover local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(45986603,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCategory(CATEGORY_RECOVER) e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(c45986603.reccon) e2:SetTarget(c45986603.rectg) e2:SetOperation(c45986603.recop) c:RegisterEffect(e2) --equip limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EQUIP_LIMIT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetValue(c45986603.eqlimit) c:RegisterEffect(e3) --control local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_EQUIP) e4:SetCode(EFFECT_SET_CONTROL) e4:SetValue(c45986603.ctval) c:RegisterEffect(e4) end function c45986603.filter(c) return c:IsFaceup() and c:IsControlerCanBeChanged() end function c45986603.eqlimit(e,c) return e:GetHandlerPlayer()~=c:GetControler() or e:GetHandler():GetEquipTarget()==c end function c45986603.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c45986603.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c45986603.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,c45986603.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c45986603.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.Equip(tp,c,tc) end end function c45986603.reccon(e,tp,eg,ep,ev,re,r,rp) return tp~=Duel.GetTurnPlayer() end function c45986603.rectg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(1000) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,1-tp,1000) end function c45986603.recop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) end function c45986603.ctval(e,c) return e:GetHandlerPlayer() end