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--メタルフォーゼ・ミスリエル function c4688231.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xe1),aux.FilterBoolFunction(Card.IsFusionType,TYPE_PENDULUM),true) --return local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,4688231) e2:SetTarget(c4688231.rettg) e2:SetOperation(c4688231.retop) c:RegisterEffect(e2) --spsummon local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(c4688231.spcon) e3:SetTarget(c4688231.sptg) e3:SetOperation(c4688231.spop) c:RegisterEffect(e3) end function c4688231.retfilter1(c) return c:IsSetCard(0xe1) and c:IsAbleToDeck() end function c4688231.retfilter2(c) return c:IsAbleToHand() end function c4688231.rettg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(c4688231.retfilter1,tp,LOCATION_GRAVE,0,2,nil) and Duel.IsExistingTarget(c4688231.retfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g1=Duel.SelectTarget(tp,c4688231.retfilter1,tp,LOCATION_GRAVE,0,2,2,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g2=Duel.SelectTarget(tp,c4688231.retfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,g1:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g2,1,0,0) end function c4688231.retop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) local g1=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE) if Duel.SendtoDeck(g1,nil,0,REASON_EFFECT)~=0 then local og=Duel.GetOperatedGroup() if og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end local g2=g:Filter(Card.IsLocation,nil,LOCATION_ONFIELD) Duel.SendtoHand(g2,nil,REASON_EFFECT) end end function c4688231.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function c4688231.spfilter(c,e,tp) return c:IsSetCard(0xe1) and c:IsType(TYPE_PENDULUM) and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and (c:IsLocation(LOCATION_GRAVE) and Duel.GetMZoneCount(tp)>0 or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0) end function c4688231.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c4688231.spfilter,tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_EXTRA) end function c4688231.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c4688231.spfilter),tp,LOCATION_GRAVE+LOCATION_EXTRA,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end