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--フォーミュラ・シンクロン function c50091196.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1,1) c:EnableReviveLimit() --synchro summon success local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(50091196,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c50091196.drcon) e1:SetTarget(c50091196.drtarg) e1:SetOperation(c50091196.drop) c:RegisterEffect(e1) --synchro effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(50091196,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(0,0x1c0+TIMING_MAIN_END) e2:SetRange(LOCATION_MZONE) e2:SetCondition(c50091196.sccon) e2:SetTarget(c50091196.sctarg) e2:SetOperation(c50091196.scop) c:RegisterEffect(e2) end function c50091196.drcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) end function c50091196.drtarg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c50091196.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function c50091196.sccon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()~=tp and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) end function c50091196.sctarg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(50091196)==0 and Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,c) end c:RegisterFlagEffect(50091196,RESET_CHAIN,0,1) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c50091196.scop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetControler()~=tp or not c:IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c) if g:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.SynchroSummon(tp,sg:GetFirst(),c) end end