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--クリスタルウィング・シンクロ・ドラゴン function c50954680.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsSynchroType,TYPE_SYNCHRO),1) c:EnableReviveLimit() --negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(50954680,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(c50954680.condition) e1:SetTarget(c50954680.target) e1:SetOperation(c50954680.operation) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE) e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e2:SetCondition(c50954680.atkcon) e2:SetOperation(c50954680.atkop) c:RegisterEffect(e2) end c50954680.material_type=TYPE_SYNCHRO function c50954680.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=re:GetHandler() return re:IsActiveType(TYPE_MONSTER) and rc~=c and not c:IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev) end function c50954680.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c50954680.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=re:GetHandler() if Duel.NegateActivation(ev) and rc:IsRelateToEffect(re) and Duel.Destroy(rc,REASON_EFFECT)~=0 and rc:GetBaseAttack()>=0 and c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END) e1:SetValue(rc:GetBaseAttack()) c:RegisterEffect(e1) end end function c50954680.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return bc and bc:IsLevelAbove(5) and bc:IsControler(1-tp) end function c50954680.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() if c:IsRelateToBattle() and c:IsFaceup() and bc:IsRelateToBattle() and bc:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_PHASE+PHASE_DAMAGE_CAL) e1:SetValue(bc:GetAttack()) c:RegisterEffect(e1) end end