攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--黄血鬼 function c53090623.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(53090623,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c53090623.condition) e1:SetTarget(c53090623.target) e1:SetOperation(c53090623.operation) c:RegisterEffect(e1) --rankdown local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(53090623,1)) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetCost(c53090623.rdcost) e2:SetTarget(c53090623.rdtg) e2:SetOperation(c53090623.rdop) c:RegisterEffect(e2) end function c53090623.condition(e,tp,eg,ep,ev,re,r,rp) local c=eg:GetFirst() return eg:GetCount()==1 and c:IsControler(tp) and c:IsSummonType(SUMMON_TYPE_XYZ) end function c53090623.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c53090623.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function c53090623.rdcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_COST) end Duel.RemoveOverlayCard(tp,1,0,1,1,REASON_COST) end function c53090623.filter(c) return c:IsFaceup() and c:GetRank()>1 end function c53090623.rdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c53090623.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c53090623.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,c53090623.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function c53090623.rdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-300) e1:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_RANK) e2:SetValue(-1) tc:RegisterEffect(e2) end end