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--オッドアイズ・ボルテックス・ドラゴン function c53262004.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x99),aux.FilterBoolFunction(Card.IsFusionType,TYPE_PENDULUM),true) --tohand local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,53262004) e1:SetTarget(c53262004.thtg) e1:SetOperation(c53262004.thop) c:RegisterEffect(e1) --negate local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,53262005) e2:SetCondition(c53262004.discon) e2:SetTarget(c53262004.distg) e2:SetOperation(c53262004.disop) c:RegisterEffect(e2) end function c53262004.filter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsAbleToHand() end function c53262004.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c53262004.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c53262004.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,c53262004.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c53262004.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function c53262004.discon(e,tp,eg,ep,ev,re,r,rp) return re:GetHandler()~=e:GetHandler() and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev) end function c53262004.disfilter(c) return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsAbleToDeck() end function c53262004.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c53262004.disfilter,tp,LOCATION_EXTRA,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_EXTRA) Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c53262004.disop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,c53262004.disfilter,tp,LOCATION_EXTRA,0,1,1,nil) if Duel.SendtoDeck(g,nil,2,REASON_EFFECT)~=0 then if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end end