攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--ゴーストリックの雪女 function c54490275.initial_effect(c) --summon limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetCondition(c54490275.sumcon) c:RegisterEffect(e1) --turn set local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(54490275,0)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetTarget(c54490275.postg) e2:SetOperation(c54490275.posop) c:RegisterEffect(e2) --change pos local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(54490275,1)) e3:SetCategory(CATEGORY_POSITION) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_DESTROYED) e3:SetCondition(c54490275.poscon2) e3:SetTarget(c54490275.postg2) e3:SetOperation(c54490275.posop2) c:RegisterEffect(e3) end function c54490275.sfilter(c) return c:IsFaceup() and c:IsSetCard(0x8d) end function c54490275.sumcon(e) return not Duel.IsExistingMatchingCard(c54490275.sfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function c54490275.postg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(54490275)==0 end c:RegisterFlagEffect(54490275,RESET_EVENT+0x1fc0000+RESET_PHASE+PHASE_END,0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function c54490275.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function c54490275.poscon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) and e:GetHandler():GetReasonCard():IsRelateToBattle() end function c54490275.postg2(e,tp,eg,ep,ev,re,r,rp,chk) local rc=e:GetHandler():GetReasonCard() if chk==0 then return rc:IsCanTurnSet() end Duel.SetTargetCard(rc) Duel.SetOperationInfo(0,CATEGORY_POSITION,rc,1,0,0) end function c54490275.posop2(e,tp,eg,ep,ev,re,r,rp) local rc=Duel.GetFirstTarget() if rc:IsFaceup() and rc:IsRelateToEffect(e) then Duel.ChangePosition(rc,POS_FACEDOWN_DEFENSE) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e1:SetReset(RESET_EVENT+0x1fe0000) rc:RegisterEffect(e1) end end