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Duel Links
--ゴーストリック・ランタン function c54512827.initial_effect(c) --summon limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetCondition(c54512827.sumcon) c:RegisterEffect(e1) --turn set local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(54512827,0)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetTarget(c54512827.postg) e2:SetOperation(c54512827.posop) c:RegisterEffect(e2) --negate attack local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(54512827,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetRange(LOCATION_HAND) e3:SetCondition(c54512827.spcon1) e3:SetTarget(c54512827.sptg) e3:SetOperation(c54512827.spop) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(54512827,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_BE_BATTLE_TARGET) e4:SetRange(LOCATION_HAND) e4:SetCondition(c54512827.spcon2) e4:SetTarget(c54512827.sptg) e4:SetOperation(c54512827.spop) c:RegisterEffect(e4) end function c54512827.sfilter(c) return c:IsFaceup() and c:IsSetCard(0x8d) end function c54512827.sumcon(e) return not Duel.IsExistingMatchingCard(c54512827.sfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function c54512827.postg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(54512827)==0 end c:RegisterFlagEffect(54512827,RESET_EVENT+0x1fc0000+RESET_PHASE+PHASE_END,0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function c54512827.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function c54512827.spcon1(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttacker() return at:GetControler()~=tp and Duel.GetAttackTarget()==nil end function c54512827.spcon2(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttackTarget() return at:IsControler(tp) and at:IsFaceup() and at:IsSetCard(0x8d) end function c54512827.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c54512827.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.NegateAttack() then if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)~=0 then Duel.ConfirmCards(1-tp,c) end end end