攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--No.16 色の支配者ショック・ルーラー function c54719828.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,nil,4,3) c:EnableReviveLimit() --act limit local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(54719828,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCost(c54719828.cost) e1:SetTarget(c54719828.target) e1:SetOperation(c54719828.operation) c:RegisterEffect(e1) end c54719828.xyz_number=16 function c54719828.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c54719828.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CARDTYPE) e:SetLabel(Duel.AnnounceType(tp)) end function c54719828.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,1) if e:GetLabel()==0 then e1:SetDescription(aux.Stringid(54719828,2)) e1:SetValue(c54719828.aclimit1) elseif e:GetLabel()==1 then e1:SetDescription(aux.Stringid(54719828,3)) e1:SetValue(c54719828.aclimit2) else e1:SetDescription(aux.Stringid(54719828,4)) e1:SetValue(c54719828.aclimit3) end e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN,1) Duel.RegisterEffect(e1,tp) end function c54719828.aclimit1(e,re,tp) return re:IsActiveType(TYPE_MONSTER) end function c54719828.aclimit2(e,re,tp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) end function c54719828.aclimit3(e,re,tp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_TRAP) end