攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--死のデッキ破壊ウイルス function c57728570.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_TOHAND) e1:SetCost(c57728570.cost) e1:SetTarget(c57728570.target) e1:SetOperation(c57728570.activate) c:RegisterEffect(e1) end function c57728570.costfilter(c) return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAttackBelow(1000) end function c57728570.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,c57728570.costfilter,1,nil) end local g=Duel.SelectReleaseGroup(tp,c57728570.costfilter,1,1,nil) Duel.Release(g,REASON_COST) end function c57728570.filter(c) return c:IsAttackAbove(1500) end function c57728570.hgfilter(c) return not c:IsPublic() or c57728570.filter(c) end function c57728570.fgfilter(c) return c:IsFacedown() or c57728570.filter(c) end function c57728570.tgfilter(c) return ((c:IsLocation(LOCATION_HAND) and c:IsPublic()) or (c:IsLocation(LOCATION_MZONE) and c:IsFaceup())) and c57728570.filter(c) end function c57728570.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c57728570.hgfilter,tp,0,LOCATION_HAND,1,nil) or Duel.IsExistingMatchingCard(c57728570.fgfilter,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(c57728570.tgfilter,tp,0,LOCATION_MZONE+LOCATION_HAND,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c57728570.activate(e,tp,eg,ep,ev,re,r,rp) local conf=Duel.GetFieldGroup(tp,0,LOCATION_MZONE+LOCATION_HAND) local ct=0 if conf:GetCount()>0 then Duel.ConfirmCards(tp,conf) local dg=conf:Filter(c57728570.filter,nil) ct=Duel.Destroy(dg,REASON_EFFECT) Duel.ShuffleHand(1-tp) end local g=Duel.GetMatchingGroup(c57728570.filter,1-tp,LOCATION_DECK,0,nil) if ct>0 and g:GetCount()>0 and Duel.SelectYesNo(1-tp,aux.Stringid(57728570,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DESTROY) local dg=g:Select(1-tp,1,3,nil) Duel.Destroy(dg,REASON_EFFECT) end if e:IsHasType(EFFECT_TYPE_ACTIVATE) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetValue(0) e1:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_NO_EFFECT_DAMAGE) e2:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e2,tp) end end