攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--E-HERO ダーク・ガイア function c58332301.initial_effect(c) aux.AddCodeList(c,94820406) --fusion material c:EnableReviveLimit() aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsRace,RACE_FIEND),aux.FilterBoolFunction(Card.IsRace,RACE_ROCK),true) --spsummon condition local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EFFECT_SPSUMMON_CONDITION) e2:SetValue(c58332301.splimit) c:RegisterEffect(e2) --atk local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetOperation(c58332301.atkop) c:RegisterEffect(e3) --Pos Change local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_POSITION) e3:SetDescription(aux.Stringid(58332301,0)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetTarget(c58332301.postg) e3:SetOperation(c58332301.posop) c:RegisterEffect(e3) end c58332301.dark_calling=true function c58332301.splimit(e,se,sp,st) return se:GetHandler():IsCode(94820406) or Duel.IsPlayerAffectedByEffect(sp,72043279) and st&SUMMON_TYPE_FUSION==SUMMON_TYPE_FUSION end function c58332301.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=c:GetMaterial() local s=0 local tc=g:GetFirst() while tc do local a=tc:GetAttack() if a<0 then a=0 end s=s+a tc=g:GetNext() end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetValue(s) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) c:RegisterEffect(e1) end function c58332301.postg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDefensePos,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(Card.IsDefensePos,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0) end function c58332301.posop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsDefensePos,tp,0,LOCATION_MZONE,nil) Duel.ChangePosition(g,0,0,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,true) end