攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--M・HERO 闇鬼 function c59642500.initial_effect(c) c:EnableReviveLimit() --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --direct attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e2) --damage reduce local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e3:SetCondition(c59642500.rdcon) e3:SetValue(aux.ChangeBattleDamage(1,HALF_DAMAGE)) c:RegisterEffect(e3) --search local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_BATTLE_DESTROYING) e4:SetCountLimit(1,59642500) e4:SetCondition(c59642500.thcon) e4:SetTarget(c59642500.thtg) e4:SetOperation(c59642500.thop) c:RegisterEffect(e4) end function c59642500.rdcon(e) local c=e:GetHandler() local tp=e:GetHandlerPlayer() return Duel.GetAttackTarget()==nil and c:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 end function c59642500.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER) end function c59642500.filter(c) return c:IsSetCard(0xa5) and c:IsType(TYPE_QUICKPLAY) and c:IsAbleToHand() end function c59642500.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c59642500.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c59642500.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c59642500.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end