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--鬼岩城 function c63422098.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) c:EnableReviveLimit() -- local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(c63422098.val) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) -- local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetOperation(c63422098.regop) c:RegisterEffect(e3) end function c63422098.val(e,c) local ct=e:GetHandler():GetFlagEffectLabel(63422098) if not ct then return 0 end return ct end function c63422098.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsSummonType(SUMMON_TYPE_SYNCHRO) then local ct=c:GetMaterialCount()-1 c:RegisterFlagEffect(63422098,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE,0,0,ct*200) end end