攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--セイクリッドの流星 function c63545861.initial_effect(c) -- local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c63545861.target) e1:SetOperation(c63545861.regop) c:RegisterEffect(e1) end function c63545861.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) end end function c63545861.regop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_DAMAGE_STEP_END) e1:SetOperation(c63545861.retop) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c63545861.retop(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() local g=Group.CreateGroup() if a:IsSetCard(0x53) and d and d:IsControler(1-tp) and d:IsRelateToBattle() then g:AddCard(d) end if d and d:IsSetCard(0x53) and a:IsControler(1-tp) and a:IsRelateToBattle() then g:AddCard(a) end Duel.SendtoDeck(g,nil,2,REASON_EFFECT) end