攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--トーテムバード function c71068247.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND),3,2) c:EnableReviveLimit() --negate activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(71068247,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(c71068247.condition) e1:SetCost(c71068247.cost) e1:SetTarget(c71068247.target) e1:SetOperation(c71068247.operation) c:RegisterEffect(e1) --atkdown local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCondition(c71068247.adcon) e2:SetValue(-300) c:RegisterEffect(e2) end function c71068247.condition(e,tp,eg,ep,ev,re,r,rp,chk) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) end function c71068247.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST) end function c71068247.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c71068247.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function c71068247.adcon(e) return e:GetHandler():GetOverlayCount()==0 end