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--天命の聖剣 function c7452945.initial_effect(c) c:SetUniqueOnField(1,0,7452945) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET) e1:SetTarget(c7452945.target) e1:SetOperation(c7452945.operation) c:RegisterEffect(e1) --cannot be destroyed local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e2:SetValue(c7452945.valcon) e2:SetCountLimit(1) c:RegisterEffect(e2) --Equip limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EQUIP_LIMIT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetValue(c7452945.eqlimit) c:RegisterEffect(e3) --equip local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(7452945,0)) e4:SetCategory(CATEGORY_EQUIP) e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_TO_GRAVE) e4:SetCountLimit(1,7452945) e4:SetCondition(c7452945.eqcon) e4:SetTarget(c7452945.eqtg) e4:SetOperation(c7452945.operation) c:RegisterEffect(e4) end function c7452945.eqlimit(e,c) return c:IsRace(RACE_WARRIOR) end function c7452945.eqfilter1(c) return c:IsFaceup() and c:IsRace(RACE_WARRIOR) end function c7452945.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c7452945.eqfilter1(chkc) end if chk==0 then return Duel.IsExistingTarget(c7452945.eqfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c7452945.eqfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c7452945.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() and c:CheckUniqueOnField(tp) then Duel.Equip(tp,c,tc) end end function c7452945.valcon(e,re,r,rp) return bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0 end function c7452945.eqcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_DESTROY) and c:CheckUniqueOnField(tp) end function c7452945.eqfilter2(c) return c:IsFaceup() and c:IsSetCard(0x107a) and c:IsRace(RACE_WARRIOR) end function c7452945.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c7452945.eqfilter2(chkc) end if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c7452945.eqfilter2,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c7452945.eqfilter2,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end