攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--エクシーズ・オーバーディレイ function c78610936.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOEXTRA+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetTarget(c78610936.target) e1:SetOperation(c78610936.activate) c:RegisterEffect(e1) end function c78610936.filter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsAbleToExtra() and c:GetOverlayCount()>0 end function c78610936.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c78610936.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c78610936.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,c78610936.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,g,1,0,0) if e:IsHasType(EFFECT_TYPE_ACTIVATE) then Duel.SetChainLimit(aux.FALSE) end end function c78610936.spfilter(c,e,tp) return c:IsLocation(LOCATION_GRAVE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp) end function c78610936.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end local mg=tc:GetOverlayGroup() Duel.SendtoGrave(mg,REASON_EFFECT) if Duel.SendtoDeck(tc,nil,0,REASON_EFFECT)>0 then local g=mg:Filter(aux.NecroValleyFilter(c78610936.spfilter),nil,e,tp) local ft=Duel.GetLocationCount(1-tp,LOCATION_MZONE) if ft>0 and g:GetCount()>0 then if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end if g:GetCount()>ft then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) g=g:Select(tp,ft,ft,nil) end local tc=g:GetFirst() while tc do Duel.SpecialSummonStep(tc,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE) if tc:GetLevel()>0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(-1) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) end tc=g:GetNext() end Duel.SpecialSummonComplete() end end end