攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--BF-月影のカルート function c85215458.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetDescription(aux.Stringid(85215458,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCondition(c85215458.condition) e1:SetCost(c85215458.cost) e1:SetOperation(c85215458.operation) c:RegisterEffect(e1) end function c85215458.condition(e,tp,eg,ep,ev,re,r,rp) local phase=Duel.GetCurrentPhase() if phase~=PHASE_DAMAGE or Duel.IsDamageCalculated() then return false end local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() return (a:GetControler()==tp and a:IsSetCard(0x33) and a:IsRelateToBattle()) or (d and d:GetControler()==tp and d:IsSetCard(0x33) and d:IsRelateToBattle()) end function c85215458.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function c85215458.operation(e,tp,eg,ep,ev,re,r,rp,chk) local a=Duel.GetAttacker() if Duel.GetTurnPlayer()~=tp then a=Duel.GetAttackTarget() end if not a:IsRelateToBattle() then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetValue(1400) a:RegisterEffect(e1) end