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--ヘル・ツイン・コップ function c86137485.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_FIEND),aux.NonTuner(nil),1) c:EnableReviveLimit() --chain attack local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(86137485,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCondition(c86137485.atcon1) e1:SetOperation(c86137485.atop1) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(86137485,0)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetCondition(c86137485.atcon2) e2:SetOperation(c86137485.atop2) c:RegisterEffect(e2) end function c86137485.atcon1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return Duel.GetTurnPlayer()==tp and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER) and c:IsChainAttackable() and c:IsStatus(STATUS_OPPO_BATTLE) end function c86137485.atop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(800) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_BATTLE) c:RegisterEffect(e1) Duel.ChainAttack() end function c86137485.atcon2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return Duel.GetTurnPlayer()~=tp and c:IsRelateToBattle() and c:IsStatus(STATUS_OPPO_BATTLE) and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER) end function c86137485.atop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(800) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_BATTLE) c:RegisterEffect(e1) end