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--炎の護封剣 function c93087299.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --cannot attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetCondition(c93087299.atcon) c:RegisterEffect(e2) -- local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_SELF_DESTROY) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_SZONE) e3:SetCondition(c93087299.descon) c:RegisterEffect(e3) end function c93087299.atcon(e) return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_MZONE,0)==0 end function c93087299.descon(e) return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_MZONE,0)~=0 or Duel.GetFieldGroupCount(e:GetHandlerPlayer(),0,LOCATION_HAND)>=5 end