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--ナンバーズ・オーバーレイ・ブースト function c97738431.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c97738431.target) e1:SetOperation(c97738431.activate) c:RegisterEffect(e1) end function c97738431.filter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(0x48) and c:GetOverlayCount()==0 end function c97738431.matfilter(c) return c:IsType(TYPE_MONSTER) and c:IsCanOverlay() end function c97738431.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c97738431.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c97738431.filter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(c97738431.matfilter,tp,LOCATION_HAND,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,c97738431.filter,tp,LOCATION_MZONE,0,1,1,nil) end function c97738431.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local g=Duel.GetMatchingGroup(c97738431.matfilter,tp,LOCATION_HAND,0,nil) if g:GetCount()>=2 then local og=g:Select(tp,2,2,nil) Duel.Overlay(tc,og) end end end