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--ガチガチガンテツ function c10002346.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,nil,2,2) c:EnableReviveLimit() --atk,def local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetValue(c10002346.val) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) --destroy replace local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetRange(LOCATION_MZONE) e3:SetTarget(c10002346.reptg) e3:SetOperation(c10002346.repop) c:RegisterEffect(e3) end function c10002346.val(e,c) return e:GetHandler():GetOverlayCount()*200 end function c10002346.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end return Duel.SelectEffectYesNo(tp,e:GetHandler(),96) end function c10002346.repop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_EFFECT) end