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--輪廻天狗 function c10028593.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(10028593,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_LEAVE_FIELD) e1:SetCondition(c10028593.spcon) e1:SetTarget(c10028593.sptg) e1:SetOperation(c10028593.spop) c:RegisterEffect(e1) end function c10028593.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousPosition(POS_FACEUP) end function c10028593.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c10028593.spfilter(c,e,tp) return c:IsCode(10028593) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c10028593.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstMatchingCard(c10028593.spfilter,tp,LOCATION_DECK,0,nil,e,tp) if tc then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end