攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--レスキューキャット function c14878871.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(14878871,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,14878871) e1:SetCost(c14878871.spcost) e1:SetTarget(c14878871.sptg) e1:SetOperation(c14878871.spop) c:RegisterEffect(e1) end function c14878871.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function c14878871.filter(c,e,tp) return c:IsLevelBelow(3) and c:IsRace(RACE_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c14878871.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c14878871.filter,tp,LOCATION_DECK,0,2,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK) end function c14878871.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,59822133) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end local c=e:GetHandler() local g=Duel.GetMatchingGroup(c14878871.filter,tp,LOCATION_DECK,0,nil,e,tp) if g:GetCount()>=2 then local fid=e:GetHandler():GetFieldID() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,2,2,nil) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) local tc=sg:GetFirst() while tc do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e2) tc:RegisterFlagEffect(14878871,RESET_EVENT+0x1fe0000,0,1,fid) tc=sg:GetNext() end sg:KeepAlive() local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCountLimit(1) e3:SetLabel(fid) e3:SetLabelObject(sg) e3:SetCondition(c14878871.descon) e3:SetOperation(c14878871.desop) Duel.RegisterEffect(e3,tp) end end function c14878871.desfilter(c,fid) return c:GetFlagEffectLabel(14878871)==fid end function c14878871.descon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if not g:IsExists(c14878871.desfilter,1,nil,e:GetLabel()) then g:DeleteGroup() e:Reset() return false else return true end end function c14878871.desop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local tg=g:Filter(c14878871.desfilter,nil,e:GetLabel()) Duel.Destroy(tg,REASON_EFFECT) end