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--超雷龍-サンダー・ドラゴン function c15291624.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcCodeFun(c,31786629,aux.FilterBoolFunction(Card.IsRace,RACE_THUNDER),1,true,true) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.fuslimit) c:RegisterEffect(e1) --special summon rule local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_EXTRA) e2:SetCondition(c15291624.spcon) e2:SetOperation(c15291624.spop) c:RegisterEffect(e2) --disable search local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_TO_HAND) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(0,1) e3:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_DECK)) c:RegisterEffect(e3) --destroy replace local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_DESTROY_REPLACE) e4:SetTarget(c15291624.reptg) c:RegisterEffect(e4) Duel.AddCustomActivityCounter(15291624,ACTIVITY_CHAIN,c15291624.chainfilter) end function c15291624.chainfilter(re,tp,cid) return not (re:GetHandler():IsRace(RACE_THUNDER) and re:IsActiveType(TYPE_MONSTER) and Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION)==LOCATION_HAND) end function c15291624.spfilter(c,fc,tp) return c:IsRace(RACE_THUNDER) and c:IsFusionType(TYPE_EFFECT) and not c:IsFusionType(TYPE_FUSION) and c:IsReleasable() and Duel.GetLocationCountFromEx(tp,tp,c,fc)>0 and c:IsCanBeFusionMaterial(fc,SUMMON_TYPE_SPECIAL) end function c15291624.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return (Duel.GetCustomActivityCount(15291624,tp,ACTIVITY_CHAIN)~=0 or Duel.GetCustomActivityCount(15291624,1-tp,ACTIVITY_CHAIN)~=0) and Duel.CheckReleaseGroup(tp,c15291624.spfilter,1,nil,c,tp) end function c15291624.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.SelectReleaseGroup(tp,c15291624.spfilter,1,1,nil,c,tp) c:SetMaterial(g) Duel.Release(g,REASON_COST) end function c15291624.repfilter(c) return c:IsRace(RACE_THUNDER) and c:IsAbleToRemove() end function c15291624.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsReason(REASON_BATTLE+REASON_EFFECT) and not c:IsReason(REASON_REPLACE) and Duel.IsExistingMatchingCard(c15291624.repfilter,tp,LOCATION_GRAVE,0,1,nil) end if Duel.SelectEffectYesNo(tp,c,96) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE) local g=Duel.SelectMatchingCard(tp,c15291624.repfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_EFFECT+REASON_REPLACE) return true else return false end end