攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--暗黒界の闘神 ラチナ function c15667446.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(15667446,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(c15667446.spcon) e1:SetTarget(c15667446.sptg) e1:SetOperation(c15667446.spop) c:RegisterEffect(e1) end function c15667446.spcon(e,tp,eg,ep,ev,re,r,rp) e:SetLabel(e:GetHandler():GetPreviousControler()) return e:GetHandler():IsPreviousLocation(LOCATION_HAND) and bit.band(r,0x4040)==0x4040 end function c15667446.atfilter(c) return c:IsFaceup() and c:IsRace(RACE_FIEND) end function c15667446.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c15667446.atfilter(chkc) end if chk==0 then return true end if rp==1-tp and tp==e:GetLabel() then e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE) e:SetProperty(EFFECT_FLAG_CARD_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c15667446.atfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) else e:SetCategory(CATEGORY_SPECIAL_SUMMON) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c15667446.spop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) and Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)>0 then local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.BreakEffect() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) end end end