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Duel Links
--E・HERO ガイア function c16304628.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x3008),aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_EARTH),true) --atk up local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(16304628,0)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(c16304628.atkcon) e2:SetTarget(c16304628.atktg) e2:SetOperation(c16304628.atkop) c:RegisterEffect(e2) --spsummon condition local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetCode(EFFECT_SPSUMMON_CONDITION) e3:SetValue(aux.fuslimit) c:RegisterEffect(e3) end c16304628.material_setcode=0x8 function c16304628.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION) end function c16304628.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g,g:GetCount(),0,0) end function c16304628.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then local atk=tc:GetAttack() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(math.ceil(atk/2)) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) if c:IsRelateToEffect(e) and c:IsFaceup() then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(math.ceil(atk/2)) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) c:RegisterEffect(e2) end end end