攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--イエロー・ダストン function c16366810.initial_effect(c) c:SetUniqueOnField(1,0,16366810) --cannot release local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UNRELEASABLE_SUM) e1:SetValue(1) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UNRELEASABLE_NONSUM) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL) e3:SetValue(c16366810.fuslimit) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e4:SetValue(1) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) c:RegisterEffect(e5) --todeck local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(16366810,0)) e6:SetCategory(CATEGORY_TODECK) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e6:SetProperty(EFFECT_FLAG_CARD_TARGET) e6:SetCode(EVENT_DESTROYED) e6:SetCondition(c16366810.retcon) e6:SetTarget(c16366810.rettg) e6:SetOperation(c16366810.retop) c:RegisterEffect(e6) end function c16366810.fuslimit(e,c,sumtype) return sumtype==SUMMON_TYPE_FUSION end function c16366810.retcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD) end function c16366810.filter(c) return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck() end function c16366810.rettg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local prec=e:GetHandler():GetPreviousControler() if chkc then return chkc:IsControler(prec) and chkc:IsLocation(LOCATION_GRAVE) and c16366810.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(prec,c16366810.filter,prec,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0) end function c16366810.retop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,2,REASON_EFFECT) end end