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--デコード・トーカー function c1861629.initial_effect(c) --link summon aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),2) c:EnableReviveLimit() --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(c1861629.atkval) c:RegisterEffect(e1) --negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(1861629,0)) e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetRange(LOCATION_MZONE) e2:SetCondition(c1861629.discon) e2:SetCost(c1861629.discost) e2:SetTarget(c1861629.distg) e2:SetOperation(c1861629.disop) c:RegisterEffect(e2) end function c1861629.atkval(e,c) return c:GetLinkedGroupCount()*500 end function c1861629.tfilter(c,tp) return c:IsOnField() and c:IsControler(tp) end function c1861629.discon(e,tp,eg,ep,ev,re,r,rp) if rp==tp or e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return tg and tg:IsExists(c1861629.tfilter,1,nil,tp) and Duel.IsChainNegatable(ev) end function c1861629.cfilter(c,g) return g:IsContains(c) and not c:IsStatus(STATUS_BATTLE_DESTROYED) end function c1861629.discost(e,tp,eg,ep,ev,re,r,rp,chk) local lg=e:GetHandler():GetLinkedGroup() if chk==0 then return Duel.CheckReleaseGroup(tp,c1861629.cfilter,1,nil,lg) end local g=Duel.SelectReleaseGroup(tp,c1861629.cfilter,1,1,nil,lg) Duel.Release(g,REASON_COST) end function c1861629.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c1861629.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end