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--幻獣機ハリアード function c20368763.initial_effect(c) --level local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(c20368763.lvval) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetCondition(c20368763.indcon) e2:SetValue(1) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e3) --token local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(20368763,0)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e4:SetCode(EVENT_RELEASE) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetCondition(c20368763.spcon) e4:SetTarget(c20368763.sptg) e4:SetOperation(c20368763.spop) c:RegisterEffect(e4) --destroy local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(20368763,1)) e5:SetCategory(CATEGORY_SPECIAL_SUMMON) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_MZONE) e5:SetCountLimit(1) e5:SetCost(c20368763.spcost2) e5:SetTarget(c20368763.sptg2) e5:SetOperation(c20368763.spop2) c:RegisterEffect(e5) end function c20368763.lvval(e,c) local tp=c:GetControler() return Duel.GetMatchingGroup(Card.IsCode,tp,LOCATION_MZONE,0,nil,31533705):GetSum(Card.GetLevel) end function c20368763.indcon(e) return Duel.IsExistingMatchingCard(Card.IsType,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil,TYPE_TOKEN) end function c20368763.cfilter(c,tp) return c:IsPreviousLocation(LOCATION_MZONE) and c:GetPreviousControler()==tp and c:IsReason(REASON_COST) end function c20368763.spcon(e,tp,eg,ep,ev,re,r,rp) return re and re:GetHandler()~=e:GetHandler() and re:IsHasType(0x7f0) and eg:IsExists(c20368763.cfilter,1,nil,tp) end function c20368763.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0) end function c20368763.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.IsPlayerCanSpecialSummonMonster(tp,31533705,0x101b,0x4011,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND) then local token=Duel.CreateToken(tp,20368764) Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP) end end function c20368763.spcfilter(c,ft,tp) return c:IsType(TYPE_TOKEN) and (ft>0 or (c:IsControler(tp) and c:GetSequence()<5)) end function c20368763.spcost2(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>-1 and Duel.CheckReleaseGroup(tp,c20368763.spcfilter,1,nil,ft,tp) end local g=Duel.SelectReleaseGroup(tp,c20368763.spcfilter,1,1,nil,ft,tp) Duel.Release(g,REASON_COST) end function c20368763.spfilter(c,e,tp) return c:IsSetCard(0x101b) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c20368763.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c20368763.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function c20368763.spop2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c20368763.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end