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--E・HERO The シャイニング function c22061412.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x3008),aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_LIGHT),true) --tohand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(22061412,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(c22061412.thcon) e2:SetTarget(c22061412.thtg) e2:SetOperation(c22061412.thop) c:RegisterEffect(e2) --atkup local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(c22061412.atkup) c:RegisterEffect(e3) --spsummon condition local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetCode(EFFECT_SPSUMMON_CONDITION) e4:SetValue(aux.fuslimit) c:RegisterEffect(e4) end c22061412.material_setcode=0x8 function c22061412.atkfilter(c) return c:IsFaceup() and c:IsSetCard(0x3008) end function c22061412.atkup(e,c) return Duel.GetMatchingGroupCount(c22061412.atkfilter,c:GetControler(),LOCATION_REMOVED,0,nil)*300 end function c22061412.thcon(e,tp,eg,ep,ev,re,r,rp) return bit.band(e:GetHandler():GetPreviousLocation(),LOCATION_ONFIELD)>0 end function c22061412.filter(c) return c:IsFaceup() and c:IsSetCard(0x3008) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function c22061412.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:GetControler()==tp and chkc:IsLocation(LOCATION_REMOVED) and c22061412.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c22061412.filter,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,c22061412.filter,tp,LOCATION_REMOVED,0,1,2,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0) end function c22061412.thop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) Duel.SendtoHand(sg,nil,REASON_EFFECT) end