攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--X-セイバー パシウル function c23093604.initial_effect(c) --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(23093604,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCondition(c23093604.condition) e1:SetTarget(c23093604.target) e1:SetOperation(c23093604.operation) c:RegisterEffect(e1) --battle indestructable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(1) c:RegisterEffect(e2) end function c23093604.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsFaceup() and e:GetHandler():IsDefensePos() and Duel.GetTurnPlayer()~=tp end function c23093604.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1000) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,1000) end function c23093604.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) or e:GetHandler():IsFacedown() then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end