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卡图故事
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Duel Links
--増殖するG function c23434538.initial_effect(c) --draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(23434538,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,23434538) e1:SetCost(c23434538.cost) e1:SetOperation(c23434538.operation) c:RegisterEffect(e1) end function c23434538.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function c23434538.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c23434538.drcon1) e1:SetOperation(c23434538.drop1) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) --sp_summon effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(c23434538.regcon) e2:SetOperation(c23434538.regop) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_CHAIN_SOLVED) e3:SetCondition(c23434538.drcon2) e3:SetOperation(c23434538.drop2) e3:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e3,tp) end function c23434538.filter(c,sp) return c:GetSummonPlayer()==sp end function c23434538.drcon1(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c23434538.filter,1,nil,1-tp) and (not re:IsHasType(EFFECT_TYPE_ACTIONS) or re:IsHasType(EFFECT_TYPE_CONTINUOUS)) end function c23434538.drop1(e,tp,eg,ep,ev,re,r,rp) Duel.Draw(tp,1,REASON_EFFECT) end function c23434538.regcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c23434538.filter,1,nil,1-tp) and re:IsHasType(EFFECT_TYPE_ACTIONS) and not re:IsHasType(EFFECT_TYPE_CONTINUOUS) end function c23434538.regop(e,tp,eg,ep,ev,re,r,rp) Duel.RegisterFlagEffect(tp,23434538,RESET_CHAIN,0,1) end function c23434538.drcon2(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFlagEffect(tp,23434538)>0 end function c23434538.drop2(e,tp,eg,ep,ev,re,r,rp) local n=Duel.GetFlagEffect(tp,23434538) Duel.ResetFlagEffect(tp,23434538) Duel.Draw(tp,n,REASON_EFFECT) end