攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--イグナイト・マスケット function c24019092.initial_effect(c) --pendulum summon aux.EnablePendulumAttribute(c) --tohand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_PZONE) e2:SetCondition(c24019092.thcon) e2:SetTarget(c24019092.thtg) e2:SetOperation(c24019092.thop) c:RegisterEffect(e2) end function c24019092.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,1,e:GetHandler(),0xc8) end function c24019092.filter(c) return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand() end function c24019092.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c24019092.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE) end function c24019092.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local dg=Duel.GetFieldGroup(tp,LOCATION_PZONE,0) if dg:GetCount()<2 then return end if Duel.Destroy(dg,REASON_EFFECT)~=2 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c24019092.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end