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--墓穴の指名者 function c24224830.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c24224830.target) e1:SetOperation(c24224830.activate) c:RegisterEffect(e1) end function c24224830.filter(c) return c:IsType(TYPE_MONSTER) and c:IsAbleToRemove() end function c24224830.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_GRAVE) and c24224830.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c24224830.filter,tp,0,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,c24224830.filter,tp,0,LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,1-tp,LOCATION_GRAVE) end function c24224830.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_REMOVED) then local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DISABLE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(c24224830.distg) e1:SetLabelObject(tc) e1:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetCondition(c24224830.discon) e2:SetOperation(c24224830.disop) e2:SetLabelObject(tc) e2:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e2,tp) end end function c24224830.distg(e,c) local tc=e:GetLabelObject() return c:IsOriginalCodeRule(tc:GetOriginalCodeRule()) end function c24224830.discon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsOriginalCodeRule(tc:GetOriginalCodeRule()) end function c24224830.disop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateEffect(ev) end