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Duel Links
--オーバー・レンチ function c24920410.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,24920410+EFFECT_COUNT_CODE_OATH) e1:SetCondition(aux.dscon) e1:SetTarget(c24920410.target) e1:SetOperation(c24920410.activate) c:RegisterEffect(e1) end function c24920410.filter(c) return c:IsFaceup() and c:IsSetCard(0x58) end function c24920410.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c24920410.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c24920410.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c24920410.filter,tp,LOCATION_MZONE,0,1,1,nil) end function c24920410.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local atk=tc:GetAttack()*2 local def=tc:GetDefense()*2 local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(atk) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(def) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_MZONE) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e3:SetCountLimit(1) e3:SetOperation(c24920410.retop) tc:RegisterEffect(e3) end end function c24920410.retop(e,tp,eg,ep,ev,re,r,rp) Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT) end