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Duel Links
--ゴーストリックの魔女 function c27491571.initial_effect(c) --summon limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetCondition(c27491571.sumcon) c:RegisterEffect(e1) --turn set local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(27491571,0)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetTarget(c27491571.postg) e2:SetOperation(c27491571.posop) c:RegisterEffect(e2) --change pos local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(27491571,1)) e3:SetCategory(CATEGORY_POSITION) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetTarget(c27491571.postg2) e3:SetOperation(c27491571.posop2) c:RegisterEffect(e3) end function c27491571.sfilter(c) return c:IsFaceup() and c:IsSetCard(0x8d) end function c27491571.sumcon(e) return not Duel.IsExistingMatchingCard(c27491571.sfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function c27491571.postg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(27491571)==0 end c:RegisterFlagEffect(27491571,RESET_EVENT+0x1fc0000+RESET_PHASE+PHASE_END,0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function c27491571.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function c27491571.filter(c) return c:IsFaceup() and c:IsCanTurnSet() end function c27491571.postg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and c27491571.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c27491571.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,c27491571.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function c27491571.posop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE) end end