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--ヴァレルロード・S・ドラゴン function c27548199.initial_effect(c) c:EnableCounterPermit(0x4b) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) c:EnableReviveLimit() --equip local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetDescription(aux.Stringid(27548199,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCondition(c27548199.eqcon) e1:SetTarget(c27548199.eqtg) e1:SetOperation(c27548199.eqop) c:RegisterEffect(e1) --negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(27548199,1)) e2:SetCategory(CATEGORY_NEGATE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,27548199) e2:SetCondition(c27548199.discon) e2:SetCost(c27548199.discost) e2:SetTarget(c27548199.distg) e2:SetOperation(c27548199.disop) c:RegisterEffect(e2) end function c27548199.eqcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) end function c27548199.eqfilter(c,tp,mc) return c:IsType(TYPE_LINK) and c:CheckUniqueOnField(tp) and not c:IsForbidden() and mc:IsCanAddCounter(0x4b,c:GetLink()) end function c27548199.eqtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(c27548199.eqfilter,tp,LOCATION_GRAVE,0,1,nil,tp,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0) end function c27548199.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end if c:IsFacedown() or not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c27548199.eqfilter),tp,LOCATION_GRAVE,0,1,1,nil,tp,c) local tc=g:GetFirst() if tc then if not Duel.Equip(tp,tc,c) then return end local lk=tc:GetLink() if lk>0 then c:AddCounter(0x4b,lk) end local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c27548199.eqlimit) tc:RegisterEffect(e1) local atk=tc:GetAttack() if atk>0 then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(math.ceil(atk/2)) tc:RegisterEffect(e2) end end end function c27548199.eqlimit(e,c) return e:GetOwner()==c end function c27548199.discon(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev) end function c27548199.discost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x4b,1,REASON_COST) end e:GetHandler():RemoveCounter(tp,0x4b,1,REASON_COST) end function c27548199.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) end function c27548199.disop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateActivation(ev) end