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--アームズ・エイド function c29071332.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) c:EnableReviveLimit() --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(29071332,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(c29071332.eqtg) e1:SetOperation(c29071332.eqop) c:RegisterEffect(e1) end function c29071332.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc~=e:GetHandler() end if chk==0 then return e:GetHandler():GetFlagEffect(29071332)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) e:GetHandler():RegisterFlagEffect(29071332,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c29071332.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end if not tc:IsRelateToEffect(e) or tc:IsFacedown() then Duel.SendtoGrave(c,REASON_EFFECT) return end if not Duel.Equip(tp,c,tc,false) then return end --unequip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(29071332,1)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_SZONE) e1:SetTarget(c29071332.sptg) e1:SetOperation(c29071332.spop) e1:SetReset(RESET_EVENT+0x1fe0000) c:RegisterEffect(e1) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(1000) e2:SetReset(RESET_EVENT+0x1fe0000) c:RegisterEffect(e2) --damage local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(29071332,2)) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_BATTLE_DESTROYED) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetRange(LOCATION_SZONE) e3:SetCondition(c29071332.damcon) e3:SetTarget(c29071332.damtg) e3:SetOperation(c29071332.damop) e3:SetReset(RESET_EVENT+0x1fe0000) c:RegisterEffect(e3) --eqlimit local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_EQUIP_LIMIT) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetValue(c29071332.eqlimit) e4:SetReset(RESET_EVENT+0x1fe0000) e4:SetLabelObject(tc) c:RegisterEffect(e4) end function c29071332.eqlimit(e,c) return c==e:GetLabelObject() end function c29071332.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(29071332)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) e:GetHandler():RegisterFlagEffect(29071332,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c29071332.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP_ATTACK) end function c29071332.damcon(e,tp,eg,ep,ev,re,r,rp) local eqc=e:GetHandler():GetEquipTarget() local des=eg:GetFirst() return des:IsLocation(LOCATION_GRAVE) and des:GetReasonCard()==eqc and des:IsType(TYPE_MONSTER) end function c29071332.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end eg:GetFirst():CreateEffectRelation(e) Duel.SetTargetPlayer(1-tp) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0) end function c29071332.damop(e,tp,eg,ep,ev,re,r,rp) local des=eg:GetFirst() local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) if des:IsRelateToEffect(e) then local dam=des:GetAttack() if dam<0 then dam=0 end Duel.Damage(p,dam,REASON_EFFECT) end end