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--炎竜星-シュンゲイ function c30106950.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(30106950,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,30106950) e1:SetCondition(c30106950.condition) e1:SetTarget(c30106950.target) e1:SetOperation(c30106950.operation) c:RegisterEffect(e1) --synchro effect local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_END) e2:SetCountLimit(1) e2:SetCondition(c30106950.sccon) e2:SetTarget(c30106950.sctg) e2:SetOperation(c30106950.scop) c:RegisterEffect(e2) -- local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_BE_MATERIAL) e3:SetProperty(EFFECT_FLAG_EVENT_PLAYER) e3:SetCondition(c30106950.atkcon) e3:SetOperation(c30106950.atkop) c:RegisterEffect(e3) end function c30106950.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:GetPreviousControler()==tp end function c30106950.filter(c,e,tp) return c:IsSetCard(0x9e) and not c:IsCode(30106950) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function c30106950.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c30106950.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c30106950.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c30106950.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end function c30106950.sccon(e,tp,eg,ep,ev,re,r,rp) if Duel.GetTurnPlayer()==tp then return false end local ph=Duel.GetCurrentPhase() return ph==PHASE_MAIN1 or (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE) or ph==PHASE_MAIN2 end function c30106950.mfilter(c) return c:IsSetCard(0x9e) end function c30106950.sctg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local mg=Duel.GetMatchingGroup(c30106950.mfilter,tp,LOCATION_MZONE,0,nil) return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,nil,mg) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c30106950.scop(e,tp,eg,ep,ev,re,r,rp) local mg=Duel.GetMatchingGroup(c30106950.mfilter,tp,LOCATION_MZONE,0,nil) local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,nil,mg) if g:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg) end end function c30106950.atkcon(e,tp,eg,ep,ev,re,r,rp) return r==REASON_SYNCHRO end function c30106950.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT+RESETS_STANDARD) rc:RegisterEffect(e1,true) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) rc:RegisterEffect(e2,true) end