攻略
Combo
考据
好物分享
卡图故事
支缓
盘点整理
Duel Links
--星杯戦士ニンギルス function c30194529.initial_effect(c) --link summon c:EnableReviveLimit() aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_LINK),2) --draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(30194529,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCountLimit(1,30194529) e1:SetCondition(c30194529.drcon) e1:SetTarget(c30194529.drtg) e1:SetOperation(c30194529.drop) c:RegisterEffect(e1) --to grave local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(30194529,1)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(c30194529.tgtg) e2:SetOperation(c30194529.tgop) c:RegisterEffect(e2) --spsummon local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(30194529,2)) e5:SetCategory(CATEGORY_SPECIAL_SUMMON) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_TO_GRAVE) e5:SetProperty(EFFECT_FLAG_DELAY) e5:SetCondition(c30194529.spcon2) e5:SetTarget(c30194529.sptg2) e5:SetOperation(c30194529.spop2) c:RegisterEffect(e5) end function c30194529.drcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end function c30194529.drfilter(c) return c:IsFaceup() and c:IsSetCard(0xfd) end function c30194529.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local gc=e:GetHandler():GetLinkedGroup():FilterCount(c30194529.drfilter,nil) Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,gc) end function c30194529.drop(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local gc=e:GetHandler():GetLinkedGroup():FilterCount(c30194529.drfilter,nil) if gc>0 then Duel.Draw(p,gc,REASON_EFFECT) end end function c30194529.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)>0 and Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)>0 end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,2,0,0) end function c30194529.tgop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)==0 or Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g1=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g2=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil) g1:Merge(g2) Duel.SendtoGrave(g1,REASON_EFFECT) end function c30194529.spcon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function c30194529.spfilter2(c,e,tp) return c:IsSetCard(0xfd) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c30194529.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c30194529.spfilter2,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function c30194529.spop2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c30194529.spfilter2,tp,LOCATION_HAND,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end